The Origin Story

It started with a video game dream.

I was talking with friends about what we wished games could do: "Wouldn't it be cool if you could actually say what you wanted in a boss fight and they'd respond? What if you could speak naturally when getting a quest instead of clicking through locked dialogue options? How about a living, evolving, breathing world that changes with or without the player?"

I took the challenge. Started building AI for Tales of Vladania—an ambitious open-world RPG where NPCs actually understand you.

But I kept hitting the same wall: context limitations. Every conversation with AI started from zero. The AI couldn't remember the game's lore, the characters it created, the decisions players had made. Context was always horrible.

So I decided to fix it. Not patch it—actually fix it.

I looked at how human memory works. Found ACT-R—50 years of cognitive science from Carnegie Mellon. Nobody had applied it to AI memory before.

Eternal Recall was born.

What We Build

🧠

Eternal Recall

Persistent AI memory built on real cognitive science. The first AI memory system based on ACT-R architecture. Local-first, privacy-focused, with visual dashboard and disaster recovery.

ACT-R Local-First MCP Knowledge Graph
🎮

Tales of Vladania

An open-world fantasy RPG where AI characters actually understand you. Natural conversation, evolving relationships, a world that changes with or without you. The dream that started it all.

Unreal Engine 5 AI NPCs Open World Eternal Recall Powered

Philosophy

🔒 Privacy First

Your data stays on YOUR computer. No cloud surveillance. No tracking. No subscriptions. Plain text files you can read yourself. You own everything.

🔬 Real Science

Not marketing buzzwords. Actual cognitive science. ACT-R has 50+ years of validation. We apply proven research, not hype.

💰 Pay Once, Own Forever

No subscriptions. No monthly fees. Buy it once, it's yours. Updates included during your license period. No rent-seeking.

🎯 Solve Real Problems

Everything we build comes from frustration with existing tools. AI memory started because context limitations ruined our game project. We build what we need.

Who I Am

I'm Silas—a developer based in Auburn, California. I build tools because I need them, then share them because others need them too.

Eternal Recall took two years of solo development. Not because I wanted to build an AI memory company, but because I was tired of explaining myself to AI over and over. The solution didn't exist, so I built it.

Now I'm finishing it properly—with documentation, installers, and support—so anyone frustrated with AI amnesia can benefit.

AI/ML Systems Cognitive Science Game Development Python Unreal Engine 5 Full Stack

Get In Touch

Have questions about Eternal Recall? Want to learn more about Tales of Vladania? Just want to say hi?

Location: Auburn, California
Email: info@custom3dm.com
Products: Eternal Recall, Tales of Vladania

Ready to Give Your AI Real Memory?

Eternal Recall launches on Kickstarter in January 2026

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